# Meta VR Glasses

> Source: https://aiwiki.ai/wiki/meta_vr_glasses
> Updated: 2026-09-25
> Fact-checked: 2026-09-25
> Categories: AI Hardware, AI Tools & Products, Meta AI
> License: CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/) - attribute to "AI Wiki (aiwiki.ai)"
> Cite as: AI Wiki. "Meta VR Glasses." aiwiki.ai, 25 Sept 2026. https://aiwiki.ai/wiki/meta_vr_glasses
> From AI Wiki (https://aiwiki.ai), the free encyclopedia of artificial intelligence. Reuse freely with attribution.

**Meta VR Glasses** is a glasses-style [virtual reality](https://aiwiki.ai/wiki/virtual_reality) and mixed reality device that [Meta](https://aiwiki.ai/wiki/meta) announced at [Meta Connect 2026](https://aiwiki.ai/wiki/meta_connect_2026) on September 23, 2026. The part worn on the face weighs about 100 grams, and Meta says it is five times lighter than the Meta Quest 3. It gets there by moving the processor, battery and storage into a pocketable compute puck joined to the glasses by an optical tether.[1][2] The puck runs Qualcomm's Snapdragon Reality Elite chip, and the glasses use micro-OLED displays at 37 pixels per degree behind pancake lenses. Input is by eye tracking, hand gestures and voice through an integrated [Meta AI](https://aiwiki.ai/wiki/meta_ai) agent, and no controllers come in the box.[1][4] Meta pitches the device as a personal cinema, a place to watch live sports, a multi-monitor workspace and a game console. It is set to go on sale in spring 2027 for $1,299.99 in the United States.[1][2] As of September 25, 2026, it has been announced and demonstrated to press but has not shipped.

Before launch the device was reported under the codename "Phoenix", and it runs the same operating system and app store as Meta Quest headsets.[6][7][4] Meta calls it "our most advanced device yet" and says it is the first IMAX Enhanced certified VR device. Both are Meta's own claims.[1]

## Announcement

[Mark Zuckerberg](https://aiwiki.ai/wiki/mark_zuckerberg) unveiled Meta VR Glasses during the Connect 2026 keynote on September 23, 2026. Meta's newsroom post and a longer post on the Meta Store blog went up the same day.[1][2] TechCrunch reported that before the reveal, Zuckerberg reminded the audience that Meta had decided to build fewer VR devices until it had real breakthroughs. He then called the glasses "a breakthrough" and said: "we have built a new kind of VR device that delivers the same magical feeling of presence and immersion with high-resolution displays and views of the world around you in a form factor that is a pair of glasses for the first time."[12]

Meta's Connect recap described the glasses as "all the magic of VR immersion in a breakthrough pair of glasses you can comfortably wear for hours". At the same event Meta also introduced the [Ray-Ban Meta Audio](https://aiwiki.ai/wiki/ray_ban_meta_audio) glasses, Ray-Ban Meta (Gen 3), and plans to bring its [Muse](https://aiwiki.ai/wiki/muse) agent to its AI glasses.[3] On the developer side, Meta described VR Glasses as "the next generation of Meta VR". It released v207 SDKs for Unity, Unreal, Android and Web so developers could start building before the hardware arrives.[4]

### Development history

Before the announcement, the device was known in press reports by the codename Phoenix. Road to VR's announcement article says Meta VR Glasses was "previously known under the codename 'Project Phoenix'".[7] According to UploadVR's August 2026 summary of earlier reporting, The Information first described the project in 2024. That report covered an earlier prototype called "Puffin", a glasses-like opaque headset under 110 grams that moved both battery and compute into a tethered puck. UploadVR says the project is now known by the codename Phoenix, and that a June 2025 Wall Street Journal report on a puck-tethered headset codenamed Loma referred to the same device.[19] In December 2025, Business Insider reported on internal Meta memos that moved Phoenix's target release from the second half of 2026 to the first half of 2027. TechCrunch and Road to VR both covered the report.[20][21] Road to VR's account quoted a memo from metaverse leaders Gabriel Aul and Ryan Cairns saying the delay would "give us a lot more breathing room to get the details right".[21] TechRadar wrote that the device leaked shortly before Connect through Meta's own prescription tutorial.[17]

## Design and hardware

Meta VR Glasses use a two-part design. The glasses hold the displays and sensors. The puck holds the compute, battery and storage, clips to a pocket or bag, and connects through an optical tether.[1] Meta says the magnesium alloy frame "provides rigidity and strength, and helps keep everything cool".[2] UploadVR reported that the glasses have no onboard computing at all, not even a tracking coprocessor. They are fanless and passively cooled, and they get both power and data from the puck over a thin hybrid fiber optic cable.[6] The puck weighs about 300 grams, according to UploadVR and Road to VR.[6][7] Road to VR's hands-on says it breathes through a mesh grill on top for active cooling.[8]

The design is open at the sides, so the wearer can see the real world at the periphery and below. Full-color passthrough cameras show the surroundings in front.[1][6] An optional light blocker accessory closes off the sides for fully immersive use.[6][8] The glasses come in two sizes as separate SKUs, and both ship with multiple nose pads.[7][8] Prescription inserts are sold separately.[5] Road to VR reported that they come from Meta partner Zenni Optical.[7]

The displays are micro-OLED panels that Meta markets as a "5K Infinite Display". UploadVR describes each eye's panel as 2.4K.[1][6] Road to VR and UploadVR list 2,412 by 2,288 pixels per eye at up to 120 Hz. UploadVR notes this is the highest resolution of any Meta headset and Meta's first non-LCD headset since the original Oculus Quest in 2019.[6][7] The trade-off is field of view. Meta's developer documentation gives roughly 70 by 66 degrees, against 110 by 96 degrees on Quest 3, and advises developers to move edge-of-vision interface elements toward the center.[4]

### Specifications

| Item | Meta VR Glasses (as announced) |
|---|---|
| Announced | September 23, 2026, Meta Connect 2026[1] |
| Weight (glasses) | About 100 grams[1] |
| Weight (compute puck) | About 300 grams (press reports)[6][7] |
| Frame | Magnesium alloy, open periphery[2][6] |
| Display | Micro-OLED "5K Infinite Display", 2,412 x 2,288 per eye[1][7] |
| Pixel density | 37 pixels per degree[1] |
| Refresh rate | Up to 120 Hz[6][7] |
| Field of view | About 70 x 66 degrees (horizontal x vertical)[4] |
| Optics | Pancake lenses built for the device[1] |
| HDR and audio | Dolby Vision; Dolby Atmos spatial audio integrated into the frames[1][2] |
| IPD adjustment | 56-70 mm, lenses moved by hand[7][8] |
| Processor | Qualcomm Snapdragon Reality Elite (in the puck)[1] |
| Memory and storage | 12 GB RAM, 128 GB, microSD slot (Road to VR: up to 1 TB)[6][7] |
| Battery | Up to 3 hours of continuous high-resolution media playback[1] |
| Charging | 45 W fast charging; the puck can charge during use[1][7] |
| Tracking | 6DoF positional tracking; eye tracking with 4 cameras (2 per eye); front and downward-facing hand-tracking cameras[7] |
| Passthrough | Full color; 26 pixels per degree according to press specifications[1][6][7] |
| Wired video input | USB-C DisplayPort Alt Mode input from laptops, phones and handhelds[6][7] |
| Biometrics | Iris detection for unlock, according to Road to VR[7] |
| Controllers | None included; compatible with Touch Plus controllers[2][6] |
| Price | $1,299.99 (US)[1] |
| Availability | Spring 2027[1] |

### Snapdragon Reality Elite

Qualcomm announced the Snapdragon Reality Elite platform at Augmented World Expo on June 16, 2026. It is designed to power both all-in-one video-see-through headsets and lightweight tethered optical-see-through glasses.[9] Compared with the Snapdragon XR2+ Gen 2, Qualcomm claims up to 60% higher GPU performance, up to 30% higher CPU performance and up to 160% higher NPU performance. It also claims up to 48 TOPS of AI processing, up to 20% longer battery life at the same workload and a chip that runs up to 12 degrees Celsius cooler under load. Displays are supported up to 4.4K per eye at 90 frames per second.[9][10] At announcement, Qualcomm named XREAL's Project Aura and an upcoming Play For Dream device as its first products.[9] A Meta spokesperson told Tom's Guide the chip is the Qualcomm XR2 Gen 3, and Road to VR likewise describes Reality Elite as the XR2 Gen 3 under a new name.[11][8]

## Software and AI

Meta VR Glasses run the same operating system as Meta Quest. Meta's developer blog says developers' engines, SDKs and workflows carry over. Road to VR and UploadVR report that the full Quest store catalog is available.[4][6][7] Meta says it has "integrated your Meta AI agent directly into the operating system". Users can speak to the glasses, or use their eyes and hand gestures, to play a movie, open an app, adjust the workspace or search.[1]

The main input is gaze plus hand gestures: look at an item to highlight it, pinch thumb and index finger to select, and swipe the thumb along the side of the finger to scroll.[7][8] Downward-facing sensors pick up hands resting in the lap, so gestures do not have to be made in front of the face, according to Road to VR and Tom's Guide.[8][11] Meta's developer guidance says hover events never fire on VR Glasses, because "gaze is private by design". The Store recommends hand-compatible content, and titles that need controllers can still be found once controllers are paired.[4]

For developers, Meta shipped v207 SDKs and updated its simulators (Meta XR Simulator for Unity and Unreal, Meta Spatial Simulator and the Immersive Web Emulator) to model the VR Glasses input scheme and field of view. It also released a Device Readiness Check tool.[4] Meta says VR Glasses are "an addition, not a replacement to Meta Quest devices" and that it continues "to invest in new gaming hardware".[4] Meta also opened the 2026 Meta VR Start Developer Competition for VR Glasses and Quest apps. It runs from September 24 to November 18, 2026, offers a share of $1 million across 20 cash prizes, and announces winners on December 11, 2026.[4]

## Content and partnerships

Meta's marketing leans heavily on film and television. Meta says Meta VR Glasses are the first IMAX Enhanced certified VR device and "will be one of the only ways to experience select films in IMAX's exclusive expanded aspect ratio at home".[1] The displays support Dolby Vision.[1]

| Partner | What Meta announced |
|---|---|
| Disney+ | In November 2026, 3D streaming of films such as Marvel's The Avengers and Black Panther in select countries, with themed viewing environments (Tatooine, Avengers Tower, Scare Floor)[1][2] |
| Disney / ILM | Disney Immersive Cinema by ILM app with "VR Enhanced" versions of Avengers: Infinity War and Star Wars: A New Hope, at the VR Glasses launch[1][2][14] |
| National Geographic / ILM | National Geographic: Beyond, stereoscopic 180-degree footage filmed in Africa[2][14] |
| Streaming apps | Prime Video, YouTube, DIRECTV, AMC+, Crunchyroll, Plex, ESPN, Tubi and others; Peacock, HBO Max and Paramount+ opening 3D catalogs for the first time[1] |
| Lionsgate | 3D films as part of a catalog Meta expects to reach thousands of titles internationally by launch[1] |
| James Cameron / Lightstorm Vision | "First time in 3D" blockbusters debuting in 2027[1] |
| Live sports | ESPN "Immersive Sports" (8K, 180-degree) starting with college football on Meta Quest in 2026; over 100 immersive live events a year after the glasses launch, with MLB, NBC Sports, TNT Sports and UFC[1] |

Meta did not say which headset the November Disney+ 3D rollout is for, even though the VR Glasses do not go on sale until spring 2027. MIXED noted that Meta attached no device to the Disney+ date, while tying its other releases dated for 2026 to Meta Quest.[13] Industrial Light & Magic said both of its apps are "currently in development for Meta VR Glasses and Meta Quest 3 and 3S".[14] ILM describes Disney Immersive Cinema as a hub where the film itself is unchanged, while effects from key scenes extend into the viewer's surroundings.[14] In the same post, Meta listed other immersive titles for its platform. They include Open Season, featuring NBA player Draymond Green (September 29, 2026); a 3D release on Quest in November of Hit Me Hard and Soft: The Tour, the concert film co-directed by Billie Eilish and James Cameron; and a 3D version of Matthew Vaughn's film Stuntnuts in 2027.[2]

## Productivity

Meta presents the glasses as a private, portable workspace with one large screen or several. Its Surface Keyboard feature turns any flat surface, such as a table or desk, into a virtual keyboard and touchpad.[1][2] Road to VR notes that Surface Keyboard came to Quest earlier in 2026, and that Bluetooth keyboards, gamepads and other peripherals can also be paired.[7] Users can connect a Mac or Windows PC wirelessly or over USB-C.[2] TechRadar reported that each connected laptop or PC can be extended to up to three virtual monitors.[17] UploadVR says the puck is the first Meta standalone device to accept video from any USB-C DisplayPort source, such as a phone, laptop or gaming handheld, and show it as a virtual screen without a capture card.[6]

## Gaming

Meta says more than 75 games will be playable with hand gestures alone at launch. Owners also get "full access to the entire Meta Quest catalog of thousands of titles" and full compatibility with Touch Plus controllers. Xbox Cloud Gaming can stream hundreds more games with a Bluetooth gamepad.[1][2] The standard SKU has no controllers. UploadVR reported that Touch Plus controllers will be sold separately in a new all-black color, that controllers from an existing Quest 3 or 3S can be paired, and that some retail channels will offer bundles with controllers.[6]

The gaming titles announced for the device at Connect include:[15]

| Title | Notes |
|---|---|
| Beat Saber: Flux | New hand-tracking mode for Beat Saber, launching with 35 songs |
| Phoenix Wright Ace Attorney: Dual Destinies VR | Capcom adaptation, 2027, also on Quest |
| Tetris Effect: Mixed Realities | Hand-controlled, room-aware mixed reality version, 2027 |
| Two Point Hospital VR | Hand-tracking interface; also coming to Quest 3 and 3S |
| Dragon Grove | Hand-tracked puzzle game designed for VR Glasses; launching alongside the device |
| Story of Seasons: Your Wonderful Life | Farm management game |
| Cardmada | Pirate-themed card battler |
| Dice Throne Digital | Free-to-play tabletop game with cross-play |
| Supernatural | Fitness app relaunching under independent ownership; day-one title |

## Hologram calling

Meta VR Glasses will support Meta's "hologram" technology: a photorealistic digital version of the user, showing real-time expressions, for hands-free video calls.[1][6] UploadVR called VR Glasses the first implementation of Hologram, but Meta also announced at Connect that a voice-driven Hologram of the wearer's face would begin rolling out in Early Access on WhatsApp for Meta Ray-Ban Display users in the US in fall 2026, before VR Glasses go on sale.[6][27] Meta says it works with any calling app, from WhatsApp to Zoom. Callers on a phone or computer see the user's hologram on their screen, and in the glasses a remote participant's hologram appears in the room with spatial audio.[1][2] UploadVR reported that at launch the spatial Hologram will be a stereoscopic video stream rather than a volumetric model. It is shown at true scale but only from the front, so it keeps facing the viewer when the viewer moves. According to UploadVR, Meta plans to turn Hologram into a full 6DoF 3D system after launch. At that point it would become the default avatar across Meta's VR platform and effectively replace the cartoon-style Meta Avatars.[6]

## Pricing and availability

Meta says Meta VR Glasses "will go on sale Spring 2027 for $1,299.99 USD". The Meta Store product page lists the price as $1,299.[1][5] Only one storage option, 128 GB, has been announced.[7] Road to VR reported that Meta is aiming for broad international availability. Its list covers the US, UK, Canada, Mexico, Germany, Poland, France, the Netherlands, Belgium, Italy, Switzerland, Austria, Ireland, Iceland, Finland, Spain, Sweden, Norway, Denmark, Japan, Taiwan, Korea, Singapore, Australia and New Zealand.[7] Meta had not given a precise release date or non-US prices as of September 25, 2026.

### Place in Meta's lineup

Meta VR Glasses sit alongside the existing Quest line and do not replace it. As of September 2026 the Meta Store sells the Meta Quest 3 (512 GB, $599.99) and the Meta Quest 3S.[26] Meta's developer blog calls VR Glasses "an addition, not a replacement" for Quest and says Meta is still investing in new gaming hardware.[4] VR Glasses also belong to a different category from Meta's display glasses. The [Meta Ray-Ban Display](https://aiwiki.ai/wiki/meta_ray_ban_display) and the [Orion](https://aiwiki.ai/wiki/meta_orion) prototype are see-through [augmented reality](https://aiwiki.ai/wiki/augmented_reality) or display glasses. VR Glasses, by contrast, are an opaque VR headset that shows the room through cameras. Road to VR wrote that Meta seems to be trying "to bridge the chasm between its Display glasses, experimental augmented reality projects, like Orion, and its much bulkier Quest gaming platform".[8] Several reviewers compared the product's tethered-puck design to [XREAL](https://aiwiki.ai/wiki/xreal)'s Android XR device Project Aura, which uses the same Qualcomm chip.[6][16][11][9]

## Reception

Early impressions come from demos of about 20 to 30 minutes at Connect. Several outlets disclosed that Meta paid for their travel or lodging.[8][16]

- **Road to VR** (Scott Hayden) ran its hands-on under the headline "What Apple Vision Pro Probably Should Have Been". It praised deep blacks, no noticeable OLED smearing, and passthrough it called "the best I've seen on a standalone VR headset". It found the lens sweet spot smaller than Quest 3's, said the narrower field of view could frustrate some users, and found the small size clamped too hard on its reviewer's head. The review described the off-ear speakers as having "less bass" and some audio bleed.[8]
- **UploadVR** (David Heaney) wrote that the narrower field of view makes the device "far less immersive than a Quest headset" with the light blockers attached. It expected the glasses to "shine" in passthrough mixed reality, where seeing the periphery helps.[6]
- **Gizmodo** (James Pero) judged the screen quality to be of "a similar caliber" to Apple Vision Pro's. After a 20-minute demo he felt less facial fatigue than with a headset, but found Surface Keyboard "slightly laggy". He called the puck "pretty inoffensive".[16]
- **TechRadar** (Hamish Hector) called the device "supremely comfortable to wear" and said Surface Keyboard worked well. He described passthrough as "still a little grainy" with "a slight delay".[17]
- **Tom's Guide** (Scott Younker) said the glasses were comfortable but the puck was "quite warm" at the end of the session. He found selection highlighting in the interface hard to see, and typing on Surface Keyboard difficult without haptic feedback.[11]
- **Android Central** (Nick Sutrich) called it "the most cutting-edge VR headset I've used in my 11 years covering VR professionally", while noting the $1,299 price "will limit its appeal a bit".[18]

## Comparison with other headsets

Figures are from each maker's own pages where available, as of September 25, 2026. Meta VR Glasses figures are pre-release specifications.

| Device | Weight on head | External unit | Display | Chip | Price (US) |
|---|---|---|---|---|---|
| Meta VR Glasses | About 100 g[1] | Compute and battery puck, about 300 g[6][7] | Micro-OLED, 2,412 x 2,288 per eye, 37 PPD[1][7] | Snapdragon Reality Elite[1] | $1,299.99 (spring 2027)[1] |
| Meta Quest 3 | 515 g[25] | None (battery in headset) | LCD, 2,064 x 2,208 per eye, about 25 PPD[6] | Snapdragon XR2 Gen 2[6] | $599.99 (512 GB)[26] |
| [Samsung Galaxy XR](https://aiwiki.ai/wiki/samsung_galaxy_xr) | 545 g[24] | Battery pack, 302 g[25] | Micro-OLED, 3,552 x 3,840 per panel[25] | Snapdragon XR2+ Gen 2[25] | From $1,799.99[24] |
| [Apple Vision Pro](https://aiwiki.ai/wiki/apple_vision_pro) (M5) | 750-800 g[22] | Battery, 353 g[22] | Micro-OLED, 23 million pixels total[22] | Apple M5[22] | From $3,699[23] |

Meta VR Glasses are the only device in this table that moves the processor off the head as well as the battery. The Galaxy XR and Vision Pro keep their processors in the headset and use external battery packs only.[6][19][22][25] The trade-off is a much narrower field of view than a conventional headset. Meta gives about 70 by 66 degrees, against 110 by 96 degrees for Quest 3.[4]

## References

1. Meta. "Introducing Meta VR Glasses: A Cinema, Courtside Seat, and Workspace in Just 100 Grams". Meta Newsroom, September 23, 2026. https://about.fb.com/news/2026/09/introducing-meta-vr-glasses-3d-movies-immersive-live-sports-100-grams/
2. Meta. "Introducing Meta VR Glasses, A New Era for Virtual Reality". Meta Blog, September 23, 2026. https://www.meta.com/blog/meta-vr-glasses-announcement-meta-connect/
3. Meta. "The Biggest News From Connect 2026". Meta Newsroom, September 24, 2026. https://about.fb.com/news/2026/09/the-biggest-news-from-connect-2026/
4. Meta for Developers. "Meta Connect 2026: The end-to-end recap". September 24, 2026. https://developers.meta.com/blog/meta-connect-recap/
5. Meta. "Meta VR Glasses" (product page). Meta Store, accessed September 25, 2026. https://www.meta.com/vr-glasses/
6. Heaney, David. "Meta VR Glasses Officially Announced, Shipping Spring 2027 For $1300". UploadVR, September 23, 2026. https://www.uploadvr.com/meta-vr-glasses-officially-announced-connect-2026/
7. Hayden, Scott. "Meta Announces 'VR Glasses' Next-Gen XR Headset, Priced at $1,300". Road to VR, September 23, 2026. https://roadtovr.com/meta-vr-glasses-unveiled-price-release-date/
8. Hayden, Scott. "Meta VR Glasses Hands-on: What Apple Vision Pro Probably Should Have Been". Road to VR, September 23, 2026. https://roadtovr.com/meta-vr-glass-hands-onconnect-2026/
9. Qualcomm. "Qualcomm Takes Spatial Computing into the AI Era with Snapdragon Reality Elite". Qualcomm press release, June 16, 2026. https://www.qualcomm.com/news/releases/2026/06/qualcomm-takes-spatial-computing-into-the-ai-era-with-snapdragon
10. Qualcomm. "Snapdragon Reality Elite Platform Product Brief". https://www.qualcomm.com/content/dam/qcomm-martech/dm-assets/documents/snapdragon-reality-elite-platform-product-brief.pdf
11. Younker, Scott. "I just wore Meta's new VR glasses: clunky headsets are officially dead". Tom's Guide, September 23, 2026. https://www.tomsguide.com/computing/vr-ar/i-just-wore-metas-new-vr-glasses-clunky-headsets-are-officially-dead
12. Ropek, Lucas. "Meta is trying VR glasses (again), this time with more IMAX". TechCrunch, September 23, 2026. https://techcrunch.com/2026/09/23/meta-is-trying-vr-glasses-again-this-time-with-more-imax/
13. Zelich, Michael. "Disney+ starts streaming Marvel films in 3D in November, and Meta has not named the device". MIXED, September 24, 2026. https://mixed-news.com/en/disney-plus-marvel-films-3d-november-meta-has-not-named-device/
14. Doyle, Patrick. "ILM Explores New Frontiers of Immersive Storytelling at Meta Connect 2026". ILM.com, September 2026. https://www.ilm.com/ilm-at-meta-connect-2026/
15. Tocchio, James. "Every New Game & Update Announced For Meta VR Glasses". UploadVR, September 23, 2026. https://www.uploadvr.com/new-games-announced-for-meta-vr-glasses/
16. Pero, James. "Meta VR Glasses Hands-On: VR Ain't Dead Yet". Gizmodo, September 23, 2026. https://gizmodo.com/meta-vr-glasses-hands-on-vr-aint-dead-yet-2000815697
17. Hector, Hamish. "I've worn Meta's VR Glasses and they're coming to eat the Apple Vision Pro's lunch for one big reason: they're 1/6 the weight". TechRadar, September 24, 2026. https://www.techradar.com/computing/virtual-reality-augmented-reality/ive-worn-metas-vr-glasses-and-theyre-coming-to-eat-the-apple-vision-pros-lunch-for-one-big-reason-theyre-1-6-the-weight
18. Sutrich, Nick. "I have no idea how Meta made a VR headset that's 83% lighter and 60% smaller than Apple Vision Pro, but I'm all here for it". Android Central, September 23, 2026. https://www.androidcentral.com/gaming/virtual-reality/meta-vr-glasses-hands-on
19. Luna. "Project Phoenix: Everything We Know So Far About Meta's Next Headset". UploadVR, August 24, 2026. https://www.uploadvr.com/phoenix-everything-we-know-so-far-meta-next-headset/
20. "Meta reportedly delays mixed reality glasses until 2027". TechCrunch, December 6, 2025. https://techcrunch.com/2025/12/06/meta-reportedly-delays-mixed-reality-glasses-until-2027
21. "Meta Delays Puck-Tethered XR Headset to 2027, Next Quest 'Large Upgrade' to Current Gen". Road to VR, December 10, 2025. https://roadtovr.com/meta-delays-puck-xr-headset-next-quest-rumor/
22. Apple. "Apple Vision Pro - Technical Specifications". Accessed September 25, 2026. https://www.apple.com/apple-vision-pro/specs/
23. Apple. "Buy Apple Vision Pro". Apple Store, accessed September 25, 2026. https://www.apple.com/shop/buy-vision/apple-vision-pro
24. Samsung. "Samsung Galaxy XR". Samsung US, accessed September 25, 2026. https://www.samsung.com/us/xr/galaxy-xr/galaxy-xr/
25. Li, Abner. "Samsung's Galaxy XR is the first Android XR headset, available now for $1,799". 9to5Google, October 21, 2025. https://9to5google.com/2025/10/21/samsung-galaxy-xr-launch/
26. Meta. "Meta Quest 3". Meta Store, accessed September 25, 2026. https://www.meta.com/quest/quest-3/
27. Meta. "New Features for Meta Ray-Ban Display". Meta Newsroom, September 23, 2026. https://about.fb.com/news/2026/09/new-features-for-meta-ray-ban-display-navigation-hologram/

