ARC-AGI 3

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ARC-AGI 3
Overview
Full name Abstraction and Reasoning Corpus for Artificial General Intelligence - Version 3 (Interactive Reasoning Benchmark)
Abbreviation ARC-AGI-3 / IRB
Description An interactive reasoning benchmark using game environments to test AI's skill-acquisition efficiency in novel situations
Release date 2026 (planned)
Latest version Preview (6 games)
Benchmark updated 2025
Authors François CholletMike Knoop and team
Organization ARC Prize Foundation (non-profit)
Technical Details
Type Interactive ReasoningGame-based IntelligenceAdaptive Learning
Modality Interactive gamesVisualAction-based
Task format Game environments requiring exploration and goal achievement
Number of tasks ~100 environments (planned), 6 in preview
Total examples N/A (learning through interaction)
Evaluation metric Task completionLearning efficiencyGoal achievement
Domains ExplorationPlanningMemoryGoal acquisitionAlignment
Languages Language-agnostic (game-based)
Performance
Human performance Quick solving (minutes)
Baseline Near 0% (current AI)
SOTA score <5%

Property "SOTA score" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

SOTA model Unknown entry
SOTA date 2025
Saturated No
Resources
Website Official website
Paper [TBD Paper]
GitHub Repository
Dataset Download
License TBD
Predecessor ARC-AGI 2


ARC-AGI 3 is an innovative interactive reasoning benchmark (IRB) designed to evaluate artificial general intelligence through game-based environments that test an AI system's ability to learn, adapt, and achieve goals in novel situations without prior instructions. Created by François Chollet, Mike Knoop (co-founder of Zapier), and the ARC Prize Foundation (a non-profit organization), ARC-AGI 3 represents a fundamental paradigm shift from static puzzle-solving to dynamic, interactive evaluation of intelligence. Set to fully launch in 2026 with approximately 100 unique game environments, it currently offers a developer preview with 6 games that consistently stump state-of-the-art AI systems while being easily solvable by humans[1].

Overview

ARC-AGI 3 pioneers the concept of Interactive Reasoning Benchmarks (IRBs), moving beyond the static grid-based puzzles of ARC-AGI 1 and ARC-AGI 2 to create a rich, game-based medium for testing experience-driven competence. The benchmark measures "skill-acquisition efficiency", how quickly an AI can understand and master completely new environments, mirroring the human ability to rapidly learn unfamiliar games through exploration and experimentation[2].

Evolution from Previous Versions

Version Format Focus Key Innovation
ARC-AGI 1 Static grid puzzles Pattern recognition Minimal examples
ARC-AGI 2 Enhanced grid puzzles Harder abstractions Expanded task set
ARC-AGI 3 Interactive games Adaptive learning Dynamic environments

The transition to interactive environments addresses limitations of static benchmarks by requiring AI systems to:

  • Discover game mechanics through trial and error
  • Adapt strategies based on feedback
  • Pursue goals without explicit instructions
  • Demonstrate genuine understanding through action

Design Philosophy

Core Principles

ARC-AGI 3 is built on five fundamental capabilities that define intelligent behavior:

Capability Description Why It Matters
**Exploration** Discovering environment mechanics through interaction Essential for learning without instructions
**Perception → Planning → Action** Processing information, forming strategies, executing decisions Core cognitive loop
**Memory** Retaining and utilizing learned information Enables skill accumulation
**Goal Acquisition** Understanding and pursuing objectives autonomously Demonstrates intentionality
**Alignment** Adapting behavior to achieve desired outcomes Shows genuine understanding

Interactive Reasoning Paradigm

Unlike traditional benchmarks that present static problems, ARC-AGI 3's interactive approach:

  • **No Prior Instructions**: Agents must discover objectives through exploration
  • **Real-time Feedback**: Actions produce immediate environmental responses
  • **Multi-step Solutions**: Success requires sequential decision-making
  • **Emergent Complexity**: Simple rules create rich problem spaces

Benchmark Structure

Current Preview (2025)

The developer preview includes 6 games:

Status Number Availability Purpose
Public Games 3 Currently available Testing and development
Private Games 3 August 2025 release Competition evaluation

Full Release Plan (2026)

Component Quantity Description
Total Environments ~100 Diverse game types and mechanics
Public Set ~50 Open for research and development
Private Set ~50 Reserved for official evaluation
Difficulty Range Variable From simple to complex mechanics

Game Design Principles

Key Characteristics

Each ARC-AGI 3 game environment is designed with specific properties:

Property Implementation Rationale
**Simplicity** Minimalist graphics and mechanics Focus on reasoning, not perception
**Novelty** Unique, unpublished game mechanics Prevents memorization
**Learnability** Humans solve in minutes Tests genuine intelligence gap
**Determinism** Consistent rules and physics Enables systematic learning
**Objectivity** Clear success/failure states Unambiguous evaluation

Example Game Categories

While specific games remain confidential to prevent pre-training, categories include:

Category Description Cognitive Skills Tested
Physics Puzzles Manipulate objects with realistic physics Causal reasoning, prediction
Navigation Tasks Find paths through dynamic mazes Spatial reasoning, planning
Resource Management Collect and utilize limited resources Optimization, strategy
Pattern Games Discover and exploit hidden rules Abstraction, generalization
Multi-agent Scenarios Interact with other entities Theory of mind, adaptation

Evaluation Methodology

Performance Metrics

Metric Description Measurement
**Task Completion** Successfully achieving game objectives Binary success/failure
**Learning Efficiency** Steps/time to first success Lower is better
**Consistency** Maintaining performance across attempts Success rate
**Generalization** Transfer between similar games Cross-game performance
**Exploration Quality** Systematic vs. random exploration Action diversity metrics

Evaluation Protocol

1. **Initialization**: Agent enters unknown game environment 2. **Exploration Phase**: Discover mechanics through interaction 3. **Learning Phase**: Develop understanding of rules and objectives 4. **Execution Phase**: Apply learned knowledge to achieve goals 5. **Verification**: Assess consistency across multiple runs

Current Performance

AI vs. Human Comparison (2025 Preview)

Performer Success Rate Time to Solution Notes
Humans ~100% Minutes Intuitive understanding
Current AI Systems <5% Usually fail Cannot discover objectives
Best AI Entry ~5% Hours Unknown methodology
GPT-4 class models ~0% N/A Fail to understand format

The stark performance gap demonstrates that despite remarkable progress on static benchmarks like ARC-AGI 1, current AI systems fundamentally lack the adaptive intelligence required for novel interactive environments[2].

Why AI Systems Struggle

Challenge Description AI Limitation
**No Training Data** Games are novel and unpublished Cannot rely on memorization
**Implicit Objectives** Goals must be discovered Lack autonomous exploration
**Sequential Learning** Require building on discoveries Poor credit assignment
**Real-time Adaptation** Must adjust strategies dynamically Limited online learning
**Causal Understanding** Need to model cause-effect Correlation-based learning fails

Development and Community

Preview Agent Competition

The ARC Prize Foundation, in collaboration with Hugging Face, hosted a Preview Agent Competition in 2025:

Aspect Details
**Duration** Early 2025 - August 19, 2025
**Participants** Open to all researchers
**Partners** Hugging Face (developer preview collaboration)
**Objective** Develop agents for preview games
**Results** Most entries failed completely
**Winner** Unknown entry with ~5% success

Community Contributions

The ARC Prize Foundation actively seeks community involvement:

Contribution Type Description Impact
**Game Design** Create new test environments Expands benchmark diversity
**Agent Development** Build and test AI systems Advances solution approaches
**Research** Theoretical work on interactive reasoning Deepens understanding
**Funding** Donations above $5,000 fund new games Enables expansion

Technical Implementation

Game Engine Architecture

```python

  1. Conceptual ARC-AGI 3 game interface

class ARC3Game:

   def __init__(self):
       self.state = self.reset()
       
   def reset(self):
       """Initialize game to starting state"""
       return initial_state
       
   def step(self, action):
       """Execute action and return new state"""
       new_state = self.physics_engine(self.state, action)
       reward = self.evaluate_progress(new_state)
       done = self.check_completion(new_state)
       return new_state, reward, done
       
   def render(self):
       """Visualize current game state"""
       return visual_representation(self.state)

```

Agent Interface

```python class ARC3Agent:

   def __init__(self):
       self.memory = []
       self.strategy = None
       
   def perceive(self, observation):
       """Process game state"""
       features = self.extract_features(observation)
       self.memory.append(features)
       
   def plan(self):
       """Determine next action based on learning"""
       if not self.strategy:
           return self.explore()  # Random exploration
       return self.exploit()  # Use learned strategy
       
   def act(self, game):
       """Execute planned action"""
       action = self.plan()
       return game.step(action)

```

Theoretical Framework

Intelligence as Skill Acquisition

ARC-AGI 3 embodies Chollet's definition of intelligence as "skill-acquisition efficiency"[3]:

Component Measurement in ARC-AGI 3
**Generalization** Success on novel games
**Learning Speed** Steps to first success
**Prior Efficiency** Leveraging basic physics/logic
**Adaptation** Adjusting to game variations
**Transfer** Applying knowledge across games

Comparison with Other Paradigms

Paradigm Focus Limitation ARC-AGI 3 Advantage
Supervised Learning Pattern matching Requires labeled data No labels needed
Reinforcement Learning Reward optimization Needs many episodes Few-shot learning
Language Models Text prediction No embodied reasoning Physical interaction
Vision Models Image understanding Static analysis Dynamic environments

Impact and Significance

Implications for AGI Research

ARC-AGI 3's interactive approach has profound implications:

1. **Embodied Intelligence**: Demonstrates need for action-based learning 2. **Exploration vs. Exploitation**: Highlights importance of curiosity 3. **Causal Reasoning**: Shows limitations of correlation-based learning 4. **Transfer Learning**: Tests true generalization capabilities 5. **Autonomy**: Measures genuine goal-directed behavior

Relationship to Real-World Intelligence

Real-World Skill ARC-AGI 3 Analog Why It Matters
Learning new software Discovering game mechanics Adaptation to novel interfaces
Scientific discovery Exploring cause-effect Hypothesis testing
Problem solving Achieving game objectives Goal-directed reasoning
Tool use Manipulating game objects Understanding affordances

Future Directions

Roadmap to 2026

Timeline Milestone Description
Q3 2025 Private games release 3 additional preview games
Q4 2025 Community beta Expanded testing with ~20 games
Q1 2026 Full dataset completion 100 games finalized
Q2 2026 Official launch Public competition begins
2026+ Continuous expansion Community-contributed games

Research Opportunities

1. **Curiosity-Driven Learning**: Developing intrinsic motivation systems 2. **World Models**: Building internal representations of game physics 3. **Meta-Learning**: Learning to learn new games efficiently 4. **Compositional Reasoning**: Combining learned skills 5. **Human-AI Collaboration**: Hybrid approaches to game solving

Challenges and Limitations

Current Limitations

Limitation Description Impact
**Limited Preview** Only 6 games available Insufficient for robust testing
**Game Complexity** Simple 2D environments May not capture all intelligence aspects
**Discrete Actions** Limited action spaces Doesn't test continuous control
**Single-Agent Focus** Most games are solo Limited social reasoning

Open Questions

  • Can success on ARC-AGI 3 predict real-world capability?
  • What is the minimum architecture for interactive reasoning?
  • How much compute is needed for human-level performance?
  • Can language models be adapted for game-based reasoning?

Significance

ARC-AGI 3 represents a crucial evolution in AGI evaluation, moving from static pattern recognition to dynamic, interactive reasoning. By requiring AI systems to learn through exploration and achieve goals without instructions, it exposes fundamental limitations in current approaches while pointing toward new research directions. The benchmark's emphasis on skill-acquisition efficiency in novel environments directly addresses core aspects of general intelligence that have proven elusive for existing AI systems.

The near-complete failure of current AI on tasks that humans solve effortlessly underscores how far we remain from achieving artificial general intelligence, despite impressive progress on other benchmarks. ARC-AGI 3 stands as both a humbling reminder of this gap and a concrete target for advancing toward truly intelligent systems.

See Also

References

  1. ARC Prize. (2025). "ARC-AGI-3: Interactive Reasoning Benchmark". Retrieved from https://arcprize.org/arc-agi/3/
  2. 2.0 2.1 The Decoder. (2025). "New ARC-AGI-3 benchmark shows that humans still outperform LLMs at pretty basic thinking". Retrieved from https://the-decoder.com/new-arc-agi-3-benchmark-shows-that-humans-still-outperform-llms-at-pretty-basic-thinking/
  3. Chollet, F. (2019). "On the Measure of Intelligence". arXiv:1911.01547. Retrieved from https://arxiv.org/abs/1911.01547

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