Revision History
Inworld AI · 8 revisions
Sizes are character counts of the article source. The signed number is the change from the previous revision.
Recent edit summaries
Detailed summaries recorded by editors. Generic maintenance summaries are omitted here; every recorded revision remains below. Dates describe the edit, not necessarily the event it covers.
- Correction: retired Character Studio/Character Engine stack now described as historical and dated (Studio retired, Runtime SDKs replace legacy SDKs); fixed Runtime launch date (13 Aug 2025, not 2024), TTS-1 launch (June 2025, not August), TTS 1.5 Mini latency (under 130 ms), stale "ranks first" Artificial Analysis claim (now 8th/7th as of 30 Oct 2026; the #1 Speech Arena claim at TTS-2 launch was for TTS 1.5), professional cloning requirements, Bible Chat savings (85%), Death by AI figures, seed funding, Alpine/LG Uplus deployments and the misattributed GDC and TechCrunch statements; removed unsourced claims and uncited competitor figures; added 2026 price cut, Ultravox acquisition and Inworld Inference.
Version 8 · Oct 30, 2026, 11:38 AM
- Update: links to the Developing Games with AI guide series
Version 7 · Oct 30, 2026, 09:51 AM
- Correction: Inworld's TTS-2 price in the comparison table updated to its current pricing page ($25 per million characters On-Demand, as low as $5 at Enterprise scale); the earlier $35 figure and TTS 1.5 Mini price are no longer listed
Version 6 · Oct 30, 2026, 09:40 AM
- Improve internal links (2026-10-13)
Version 4 · Oct 13, 2026, 10:21 AM
- Added 6 contextual internal links
Version 3 · Jul 23, 2026, 03:30 PM