Revision History
Developing Games with AI · 6 revisions
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Recent edit summaries
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- Update: made the hub the entry point to the guide series, with a Full guide pointer at each section that now has a sub-guide; condensed engine setup and the asset and testing sections to the essential documented commands; restored verified source quotes and figures (Willison, Levels, Just Farm, Ashen Crown, Steam's Content Survey wording, Anthropic's CLAUDE.md and cost guidance, Unity's rule to retry a failed unity test run only on exit code 6 or 7) that had been paraphrased away; added the GameDevBench leaderboard's top score as of 30 October 2026; cited the Battle Drones Apache 2.0 licence to the post that states it.
Version 6 · Oct 30, 2026, 06:20 AM
- Added relevant illustrations and explanatory diagrams
Version 5 · Oct 30, 2026, 05:51 AM
- Expanded the game development guide with a linked series and clarified setup and verification steps
Version 4 · Oct 30, 2026, 05:24 AM
- Correction: removed an unverifiable description of a shared Claude Artifact (Ring UI Directions) that no reviewer could open, repointed its reference, and corrected the date of Thariq Shihipar's UI post to 29 October 2026. Update: added a step-by-step how-to layer: stack choices per kind of game, documented MCP/CLI setup for Godot, Unity, Unreal and Blender with security notes, a CLAUDE.md/AGENTS.md template, letting the agent see and play the game, unattended runs with budget caps, a concrete 3D asset pipeline with licence checks, costs and usage limits, a troubleshooting table, Steam's 2026 wording, and Battle Drones and fly.pieter.com examples.
Version 3 · Oct 30, 2026, 04:38 AM
- Update: link the overview article on AI game development
Version 2 · Oct 30, 2026, 02:54 AM