Reinforcement Learning

Explore Reinforcement Learning through related topics and the articles other pages reference most.

Most referenced in this topic

Ranked by links from other AI Wiki pages.

Explore articles

Browse subtopics (38)

Articles that also belong to these categories. Counts cover all of Reinforcement Learning.

Showing 1-60 of 118 articles

Actor-critic methods

Actor-critic methods are a family of reinforcement learning algorithms that learn two things at once: a parameterized policy, called the actor, which chooses actions, and a value function, called the critic

AlgorithmsDeep Learning

Agent57

Agent57 is a model-free distributed reinforcement learning algorithm developed by Google DeepMind and reported in 2020.

AI AgentsAI Models

AlphaChip

AlphaChip is a reinforcement-learning method developed by Google DeepMind for designing the physical layout of computer chips, specifically the placement of large circuit components known as macros.

AI HardwareGoogle DeepMind

AlphaDev

AlphaDev is an artificial intelligence system built by Google DeepMind that used deep reinforcement learning to discover faster algorithms for common computing tasks, most notably small-scale sorting and…

AlgorithmsGoogle DeepMind

AlphaGo

AlphaGo is a computer program developed by DeepMind that plays the board game Go, and it was the first artificial intelligence to defeat a professional human Go player on a full 19x19 board without a handicap.

Artificial IntelligenceGoogle

AlphaGo Zero

AlphaGo Zero is a Go-playing computer program developed by DeepMind that reached a superhuman level entirely through self-play reinforcement learning, starting from random play with no human game data.

AI in GamingGoogle DeepMind

AlphaTensor

AlphaTensor is an artificial-intelligence system from DeepMind that uses deep reinforcement learning to discover faster algorithms for matrix multiplication.

Google DeepMindMathematics

AlphaZero

AlphaZero is a general-purpose reinforcement learning algorithm developed by DeepMind that taught itself to play chess, shogi (Japanese chess), and Go at a superhuman level from scratch, using only the rules…

AI in GamingArtificial Intelligence

Andrew Barto

Andrew Barto is an American computer scientist and one of the founders of modern reinforcement learning, the branch of machine learning in which an agent learns by trial and error from rewards.

Machine LearningPeople

Best-of-N sampling

Best-of-N sampling (BoN) is an inference-time method that improves a large language model output by drawing N independent candidate responses to the same prompt, scoring each with a reward model, verifier, or…

Machine Learning

Control theory

Control theory is the mathematical and engineering discipline concerned with designing and analysing systems that achieve desired behaviour through measurement and feedback.

MathematicsRobotics

Critic

A critic in reinforcement learning (RL) is the component of an actor-critic system that estimates a value function, scoring how good the actor's chosen actions are and converting that judgment into a…

Deep LearningMachine Learning

DARE (Drop And REscale)

DARE (Drop And REscale) is a training-free preprocessing technique for model merging that sparsifies the parameter changes introduced by fine-tuning before those changes are combined across several models.

Machine Learning

DQN

The Deep Q-Network (DQN) is a model-free, off-policy reinforcement learning algorithm that combines Q-learning with a deep neural network function approximator, learning to act directly from raw pixels.

Deep LearningGoogle DeepMind

Dactyl (OpenAI)

Dactyl was a robotics research project at OpenAI that used deep reinforcement learning to control a five-fingered, human-like robot hand and manipulate physical objects with high dexterity.

OpenAIRobotics

David Silver

David Silver is a British computer scientist whose work has defined the modern field of deep reinforcement learning and computer game-playing.

Google DeepMindPeople

Depth up-scaling (DUS)

Depth up-scaling (DUS) is a model-scaling method that builds a deeper large language model by duplicating and stacking the layers of an existing pretrained Transformer checkpoint and then continuing to…

Machine Learning

Discount Factor

The discount factor, almost always written as the Greek letter $$\gamma$$ (gamma), is a scalar hyperparameter in reinforcement learning that controls how much an agent values future rewards relative to…

Machine Learning

DoReMi

DoReMi (Domain Reweighting with Minimax Optimization) is a method for automatically choosing the proportions, or "domain weights," of each data source in a pretraining corpus for a large language model.

Machine Learning

Dreamer (reinforcement learning)

Dreamer is a family of model-based reinforcement learning agents that learn a compact world model of their environment and then improve their behavior by "imagining" sequences of future outcomes inside that…

World Models

Environment

In reinforcement learning (RL), an environment is the external system that an agent interacts with: it receives the agent's actions, transitions to a new state, and returns an observation together with a…

Machine Learning

Epsilon Greedy Policy

The epsilon-greedy policy (also written as ε-greedy) is a simple action-selection rule for reinforcement learning and multi-armed bandit problems: with probability 1 - ε the agent picks the action with the…

Machine Learning

Evol-Instruct

Evol-Instruct is a method for automatically generating large instruction tuning datasets by prompting a large language model to rewrite

Machine Learning

Experience Replay

Experience replay is a reinforcement learning technique in which an agent stores its past transitions in a memory called a replay buffer and samples random mini-batches of those stored transitions to train on

Machine Learning

GRPO

Group Relative Policy Optimization (GRPO) is a reinforcement learning algorithm for fine-tuning large language models that eliminates the separate critic (value) network used by PPO

AI InferenceChinese AI

Greedy Policy

In reinforcement learning, a greedy policy is a decision rule that, in every state, selects the action with the highest estimated value, formally the action that maximizes the action-value function $$Q(s, a)$$…

Machine Learning

Importance sampling

Importance sampling (often abbreviated IS) is a Monte Carlo method for estimating the expectation of a function under a target probability distribution $$p$$ by drawing samples from a different proposal…

Statistics

Ioannis Antonoglou

Ioannis Antonoglou is a Greek artificial intelligence researcher known as a co-creator of several of the landmark reinforcement learning systems built at Google DeepMind, including the Atari-playing Deep…

Google DeepMindPeople

IronBench

IronBench is a research environment and evaluation for training a large language model to propose medium-power-transformer designs. General Trajectory introduced the project in September 2026.

AI Research

Jeff Clune

Jeff Clune is a computer scientist known for research on open-endedness, evolutionary algorithms, deep reinforcement learning, and what he calls "AI-generating algorithms" (AI-GAs)

AI ResearchPeople

Joelle Pineau

Joelle Pineau (born 1974) is a Canadian computer scientist who is the first Chief AI Officer of Cohere, a professor and William Dawson Scholar at McGill University, and a core academic member of Mila.

Meta AIPeople

John Schulman

John Schulman is an American artificial intelligence researcher, one of the eleven original co-founders of OpenAI, and the inventor of Proximal Policy Optimization (PPO), the reinforcement-learning algorithm…

OpenAIPeople

KTO

KTO (Kahneman-Tversky Optimization) is a method for aligning large language models with human feedback using only a binary signal of whether a model output is desirable or undesirable, rather than the paired…

AI AlignmentAI Inference

Kimi K1.5

Kimi K1.5 is a multimodal reasoning large language model developed by Moonshot AI, a Beijing-based artificial intelligence company.

AI ModelsChinese AI

Misha Laskin

Misha Laskin (also published as Michael Laskin) is an AI researcher and entrepreneur best known for his work on reinforcement learning and for co-founding Reflection AI

AI CompaniesPeople

Model soups

Model soups is a weight-averaging technique (a form of model merging) that combines several independently fine-tuned neural networks into a single model by averaging their parameters.

Machine Learning

Monte Carlo Tree Search

Monte Carlo Tree Search (MCTS) is a heuristic search algorithm for sequential decision-making that finds strong actions by running many simulated playthroughs of a problem and aggregating their outcomes into a…

AI in GamingAlgorithms

MuJoCo

MuJoCo (short for Multi-Joint dynamics with Contact) is an open-source physics simulator designed for fast and accurate simulation of articulated mechanical systems with rich contact interactions.

Open Source AIRobotics

MuZero

MuZero is a model-based reinforcement learning algorithm developed by DeepMind that masters Go, chess, shogi, and 57 Atari video games at superhuman or state of the art level without ever being told the rules…

AI ModelsGoogle DeepMind

Multi-armed bandit

A multi-armed bandit is a sequential decision problem in which a learner repeatedly picks one action from a fixed set, receives a random reward for that action only, and tries to accumulate as much reward as…

AlgorithmsMachine Learning