Action (Reinforcement Learning)
In reinforcement learning (RL), an action is a decision or move made by an agent that affects the state of the environment.
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In reinforcement learning (RL), an action is a decision or move made by an agent that affects the state of the environment.
Actor-critic methods are a family of reinforcement learning algorithms that learn two things at once: a parameterized policy, called the actor, which chooses actions, and a value function, called the critic
Agent57 is a model-free distributed reinforcement learning algorithm developed by Google DeepMind and reported in 2020.
AlphaChip is a reinforcement-learning method developed by Google DeepMind for designing the physical layout of computer chips, specifically the placement of large circuit components known as macros.
AlphaDev is an artificial intelligence system built by Google DeepMind that used deep reinforcement learning to discover faster algorithms for common computing tasks, most notably small-scale sorting and…
AlphaGo is a computer program developed by DeepMind that plays the board game Go, and it was the first artificial intelligence to defeat a professional human Go player on a full 19x19 board without a handicap.
AlphaGo Zero is a Go-playing computer program developed by DeepMind that reached a superhuman level entirely through self-play reinforcement learning, starting from random play with no human game data.
AlphaStar is an artificial intelligence system built by Google DeepMind that in 2019 became the first AI to reach Grandmaster level in the real-time strategy game StarCraft II
AlphaTensor is an artificial-intelligence system from DeepMind that uses deep reinforcement learning to discover faster algorithms for matrix multiplication.
AlphaZero is a general-purpose reinforcement learning algorithm developed by DeepMind that taught itself to play chess, shogi (Japanese chess), and Go at a superhuman level from scratch, using only the rules…
Andrew Barto is an American computer scientist and one of the founders of modern reinforcement learning, the branch of machine learning in which an agent learns by trial and error from rewards.
Behavioral cloning is the approach to imitation learning that reduces control to a supervised learning problem.
The Bellman equation is a recursive formula stating that the value of a state equals the immediate reward received there plus the discounted value of the next state
Best-of-N sampling (BoN) is an inference-time method that improves a large language model output by drawing N independent candidate responses to the same prompt, scoring each with a reward model, verifier, or…
Control theory is the mathematical and engineering discipline concerned with designing and analysing systems that achieve desired behaviour through measurement and feedback.
A critic in reinforcement learning (RL) is the component of an actor-critic system that estimates a value function, scoring how good the actor's chosen actions are and converting that judgment into a…
DAPO, short for Decoupled Clip and Dynamic sAmpling Policy Optimization, is an open-source reinforcement learning algorithm and training system for large language models, introduced in March 2025 by…
DARE (Drop And REscale) is a training-free preprocessing technique for model merging that sparsifies the parameter changes introduced by fine-tuning before those changes are combined across several models.
DDPG (Deep Deterministic Policy Gradient) is an off-policy, model-free actor-critic algorithm in deep reinforcement learning that learns continuous-control policies by combining a deterministic actor with a…
The Deep Q-Network (DQN) is a model-free, off-policy reinforcement learning algorithm that combines Q-learning with a deep neural network function approximator, learning to act directly from raw pixels.
Dactyl was a robotics research project at OpenAI that used deep reinforcement learning to control a five-fingered, human-like robot hand and manipulate physical objects with high dexterity.
David Silver is a British computer scientist whose work has defined the modern field of deep reinforcement learning and computer game-playing.
Deep Q-Network (DQN) is a reinforcement learning algorithm that uses a deep neural network to approximate the optimal action-value function (Q-function)
Depth up-scaling (DUS) is a model-scaling method that builds a deeper large language model by duplicating and stacking the layers of an existing pretrained Transformer checkpoint and then continuing to…
The discount factor, almost always written as the Greek letter $$\gamma$$ (gamma), is a scalar hyperparameter in reinforcement learning that controls how much an agent values future rewards relative to…
DoReMi (Domain Reweighting with Minimax Optimization) is a method for automatically choosing the proportions, or "domain weights," of each data source in a pretraining corpus for a large language model.
Dreamer is a family of model-based reinforcement learning agents that learn a compact world model of their environment and then improve their behavior by "imagining" sequences of future outcomes inside that…
Embodied AI is an area of artificial intelligence concerned with agents whose perception, action, learning, and reasoning are coupled through interaction with an environment.
In reinforcement learning (RL), an environment is the external system that an agent interacts with: it receives the agent's actions, transitions to a new state, and returns an observation together with a…
An episode in reinforcement learning is one complete sequence of interaction between an agent and its environment, starting from an initial state and ending when a terminal state is reached.
The epsilon-greedy policy (also written as ε-greedy) is a simple action-selection rule for reinforcement learning and multi-armed bandit problems: with probability 1 - ε the agent picks the action with the…
Evol-Instruct is a method for automatically generating large instruction tuning datasets by prompting a large language model to rewrite
Experience replay is a reinforcement learning technique in which an agent stores its past transitions in a memory called a replay buffer and samples random mini-batches of those stored transitions to train on
Group Relative Policy Optimization (GRPO) is a reinforcement learning algorithm for fine-tuning large language models that eliminates the separate critic (value) network used by PPO
Gato is a single generalist AI agent built by DeepMind and described in the May 2022 paper "A Generalist Agent" (arXiv:2205.06175).
GEN-1 is an embodied robot foundation model and control system developed by Generalist AI.
In reinforcement learning, a greedy policy is a decision rule that, in every state, selects the action with the highest estimated value, formally the action that maximizes the action-value function $$Q(s, a)$$…
Group Sequence Policy Optimization (GSPO) is a reinforcement learning algorithm for training large language models, introduced by the Qwen team at Alibaba in July 2025 .
Gym, often written as OpenAI Gym, is an open source Python toolkit for developing and comparing reinforcement learning algorithms, originally released by openai on April 27, 2016.
TRL (Transformer Reinforcement Learning, now stylized as Transformers Reinforcement Learning) is an open-source Python library maintained by Hugging Face for post-training large language models with…
Imitation learning is a family of methods for learning sequential behavior from demonstrations.
Importance sampling (often abbreviated IS) is a Monte Carlo method for estimating the expectation of a function under a target probability distribution $$p$$ by drawing samples from a different proposal…
Instruction backtranslation is a self-alignment method for generating instruction tuning data, introduced by researchers at Meta AI in the paper "Self-Alignment with Instruction Backtranslation," first posted…
Intrinsic Discovery is an experimental training method introduced by Induction Labs in August 2026.
Ioannis Antonoglou is a Greek artificial intelligence researcher known as a co-creator of several of the landmark reinforcement learning systems built at Google DeepMind, including the Atari-playing Deep…
IronBench is a research environment and evaluation for training a large language model to propose medium-power-transformer designs. General Trajectory introduced the project in September 2026.
Jeff Clune is a computer scientist known for research on open-endedness, evolutionary algorithms, deep reinforcement learning, and what he calls "AI-generating algorithms" (AI-GAs)
Joelle Pineau (born 1974) is a Canadian computer scientist who is the first Chief AI Officer of Cohere, a professor and William Dawson Scholar at McGill University, and a core academic member of Mila.
John Schulman is an American artificial intelligence researcher, one of the eleven original co-founders of OpenAI, and the inventor of Proximal Policy Optimization (PPO), the reinforcement-learning algorithm…
KTO (Kahneman-Tversky Optimization) is a method for aligning large language models with human feedback using only a binary signal of whether a model output is desirable or undesirable, rather than the paired…
Kimi K1.5 is a multimodal reasoning large language model developed by Moonshot AI, a Beijing-based artificial intelligence company.
Reinforcement learning (RL) is a branch of machine learning in which an agent learns to make sequential decisions by interacting with an environment and receiving feedback in the form of rewards or penalties.
A Markov Decision Process (MDP) is a mathematical framework for modeling sequential decision-making in stochastic environments, formally defined by the 5-tuple $$(S, A, P, R, \gamma)$$: a set of states, a set…
Microduck is a small biped robot developed by Pollen Robotics, the robotics team within Hugging Face.
Misha Laskin (also published as Michael Laskin) is an AI researcher and entrepreneur best known for his work on reinforcement learning and for co-founding Reflection AI
Model soups is a weight-averaging technique (a form of model merging) that combines several independently fine-tuned neural networks into a single model by averaging their parameters.
Monte Carlo Tree Search (MCTS) is a heuristic search algorithm for sequential decision-making that finds strong actions by running many simulated playthroughs of a problem and aggregating their outcomes into a…
MuJoCo (short for Multi-Joint dynamics with Contact) is an open-source physics simulator designed for fast and accurate simulation of articulated mechanical systems with rich contact interactions.
MuZero is a model-based reinforcement learning algorithm developed by DeepMind that masters Go, chess, shogi, and 57 Atari video games at superhuman or state of the art level without ever being told the rules…
A multi-armed bandit is a sequential decision problem in which a learner repeatedly picks one action from a fixed set, receives a random reward for that action only, and tries to accumulate as much reward as…