Reinforcement Learning

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NVIDIA COMPASS

NVIDIA COMPASS is a framework and trained model for cross-embodiment robot navigation. Its name expands to Cross-Embodiment Mobility Policy via Residual RL and Skill Synthesis.

AI ModelsEmbodied AI

NVIDIA Isaac Lab

NVIDIA Isaac Lab is an open-source, GPU-accelerated framework for robot learning that trains robot control policies at scale by running thousands of physics simulations in parallel on a single graphics card

NVIDIARobotics

Nash equilibrium

A Nash equilibrium is a combination of strategies, one for each player in a game, such that no player can raise their own payoff by changing strategy alone while everyone else keeps theirs unchanged.

AlgorithmsComputer Science

Online learning

Online learning is a machine learning paradigm in which a model receives data sequentially, one example or one mini-batch at a time, and updates its parameters immediately after each observation rather than…

Machine Learning

OpenAI Baselines

OpenAI Baselines is a collection of open-source, high-quality reference implementations of reinforcement learning (RL) algorithms released by OpenAI.

Open Source AIOpenAI

Pieter Abbeel

Pieter Abbeel (born 1977) is a Belgian-American computer scientist and a professor of electrical engineering and computer sciences at the University of California, Berkeley, where he directs the Berkeley Robot…

PeopleRobotics

Pluribus (poker AI)

Pluribus is an artificial intelligence program that defeated elite human professionals at six-player no-limit Texas hold'em, the most popular form of poker played by people.

AI in GamingMeta AI

Policy

In reinforcement learning (RL), a policy is the function that maps an agent's observed state to the action it takes, defining the agent's complete strategy of behavior.

Machine Learning

Process reward model (PRM)

A process reward model (PRM), also called a process-supervised reward model or step-level verifier, is a learned scoring model that evaluates the correctness or quality of each intermediate step in a large…

AI SafetyMachine Learning

Q-Function

The Q-function, also called the action-value function or state-action value function and written $$Q(s, a)$$, is the function in reinforcement learning (RL) that returns the expected cumulative discounted…

Machine Learning

Q-Learning

Q-learning is a model-free, off-policy reinforcement learning algorithm that learns the value of taking a given action in a given state by iteratively updating an action-value function Q(s, a), the expected…

Machine Learning

Quiet-STaR

Quiet-STaR is a self-supervised training method that teaches a large language model to generate short, token-level internal "thoughts," or rationales, that help it predict the text that follows

Machine Learning

RAGEN-2

RAGEN-2 is a 2026 research paper and public code extension for diagnosing and mitigating reasoning collapse during reinforcement learning of multi-turn large language model agents.

AI AgentsAI Research

RLAIF

Reinforcement Learning from AI Feedback (RLAIF) is a family of alignment techniques for large language models in which the preference labels used to fine-tune a model are produced by another AI system

AI SafetyMachine Learning

RLVR

Reinforcement Learning with Verifiable Rewards (RLVR) is a post-training paradigm for large language models in which the reward signal comes from a deterministic

AI InferenceReasoning Models

Random Policy

A random policy is a reinforcement learning policy that chooses actions from a fixed probability distribution, most commonly the uniform distribution, independent of the current state and of any learned value…

Machine Learning

Replay Buffer

A replay buffer (also called an experience replay buffer or replay memory) is a fixed-size memory that stores an off-policy reinforcement learning agent's past transitions, each a tuple of state, action…

Deep LearningMachine Learning

Return (Reinforcement Learning)

In reinforcement learning, the return (commonly denoted $$G_t$$) is the total cumulative reward an agent receives from time step $$t$$ onward, usually with future rewards discounted by a factor $$\gamma$$.

Machine Learning

Reward

In reinforcement learning (RL), a reward is a scalar feedback signal that an environment sends to an agent after each action, quantifying how desirable that action's outcome was

Machine Learning

Reward Model

A reward model (RM) is a model trained to score the outputs of another AI system, producing a scalar estimate of how good a candidate response is according to some standard, most often human preference.

Reward hacking

Reward hacking (also called specification gaming) is a failure mode in artificial intelligence in which a system maximizes its given objective or reward signal through unintended shortcuts, exploits, or…

AI AlignmentAI Safety

RewardBench

RewardBench is a benchmark and public leaderboard for evaluating reward models, the scoring functions that sit at the center of reinforcement learning from human feedback (RLHF).

AI BenchmarksModel Evaluation

Richard S. Sutton

Richard Stuart Sutton (born 1957 or 1958) is a Canadian-American computer scientist regarded as one of the founders of modern computational reinforcement learning, and a co-recipient, with Andrew G. Barto

AI ResearchPeople

Robotics Models

Robotics models are machine learning systems that give robots the ability to perceive their surroundings, plan actions, and execute motor control.

AI Models

STaR (Self-Taught Reasoner)

STaR (Self-Taught Reasoner) is a self-training method that teaches a large language model to reason by having it generate its own chain-of-thought rationales, keeping only the rationales that lead to correct…

Machine Learning

Sergey Levine

Sergey Levine is an American computer scientist, associate professor of electrical engineering and computer sciences at the University of California, Berkeley, and a co-founder of Physical Intelligence

PeopleRobotics

Sim-to-real transfer

Sim-to-real transfer (also written as sim2real) is the process of training a policy, controller, or perception model inside a physics simulator and deploying it on a physical robot in the real world without…

Robotics

Simulation (in AI and robotics)

Simulation in artificial intelligence and robotics is the use of computational physics, rendering, and procedural environments to recreate a synthetic version of a physical or virtual world inside which AI…

Robotics

Soft Actor-Critic

Soft Actor-Critic (SAC) is an off-policy, maximum-entropy deep reinforcement learning algorithm that trains a stochastic actor-critic to maximize expected reward plus the entropy of its own policy, so the…

AlgorithmsDeep Learning

Sparse upcycling

Sparse upcycling is a technique for building a sparsely activated mixture of experts (MoE) model by initializing it from an already trained dense Transformer checkpoint

Machine Learning

Specification gaming

Specification gaming is the phenomenon in which an optimizer satisfies the literal specification of an objective without producing the outcome that the designer actually wanted.

AI AlignmentAI Safety

Spinning Up

Spinning Up in Deep RL is a free, open-source educational resource produced by OpenAI to make deep reinforcement learning (deep RL) easier to learn.

OpenAI

State (Reinforcement Learning)

In reinforcement learning (RL), a state is a complete description of the environment at a particular point in time, containing all the information an agent needs to choose its next action.

Machine Learning

State-Action Value Function

The state-action value function, written Q^π(s, a) and also called the action-value function or Q-function, gives the expected discounted return an agent obtains by taking action a in state s and thereafter…

Machine Learning

TIES-Merging

TIES-Merging is a training-free model merging method that combines several models fine-tuned from a shared pre-trained checkpoint into one multitask model while explicitly resolving the interference between…

Machine Learning

Tabular Q-Learning

Tabular Q-learning is the classic form of Q-learning, a model-free reinforcement learning algorithm that stores the action-value function Q(s, a) explicitly in a lookup table, the Q-table

Machine Learning

Task arithmetic

Task arithmetic is a model-editing technique that steers the behavior of a neural network by adding or subtracting vectors in its weight space.

Machine Learning

Tim Rocktäschel

Tim Rocktäschel is a German computer scientist known for his work on reinforcement learning, open-ended learning, and language-based AI agents.

AI AgentsPeople

Twin Delayed DDPG

Twin Delayed Deep Deterministic Policy Gradient (TD3) is an off-policy actor-critic reinforcement learning algorithm for continuous action spaces, introduced by Scott Fujimoto, Herke van Hoof, and David Meger…

AlgorithmsDeep Learning

Tülu 3

Tülu 3 is a fully open post-training recipe and a corresponding family of instruction-tuned language models released by the Allen Institute for AI (Ai2) on November 21, 2024.

AI ResearchOpen Source AI

π*0.6 (pi-star-0.6)

π*0.6 (written "Pi-star-0.6") is a vision-language-action robot foundation model developed by Physical Intelligence, a San Francisco robotics startup.

AI ModelsRobotics